OBJECTIVE

To have the ability to create and be challenged in a progressive company where I may use my talent to learn and grow.


EXPERIENCE

2007-2008

Namco Networks, San Jose, CA Senior Artist
Hands on creation of art assets, mentor team of artists, ensure the quality, look and feel, and standard process of production is maintained for internal titles.

Ms. PACMAN, iPhone
PACMAN Arcade Golf, mobile
Pole Position Remix, iPod

2006-2007

GenPlay Games, San Jose, CA Art Director
Oversee team of artists to ensure the quality and look and feel of mobile titles. Create interfaces and ingame art assets.

Muncher, mobile

2005-2006

Infospace, San Mateo, CA Art Director
Oversee team of artists to ensure the quality and look and feel of mobile titles. Create interfaces and ingame art assets.

Skeeball for Prizes, mobile
Frogger for Prizes, mobile

2005

Perpetual Entertainment, San Francisco, CA Interface Artist
Currently creating in-game UI for MMP.

MMP Gods and Heros, PC -in development-

2002-2004

Monkeystone Games, Austin, TX Senior Artist
Last project with Inevitable Games creating multiplayer levels using their propietary level editor and design in-game UI . Other tasks have been creating asset and concept art for GBA, cellular and PC products. Ability to mimic established product art style.

Area 51, Playstation 2
Cartoon Network Block Party, Gameboy Advance
Congo Cube, PC
Hyperspace Delivery Boy, Internet site

2003

Amplified Games, Davis, CA (Contract) 2D Artist
Created art for cellular gaming and internet.

School of Rock Audition, Brew
Amplified Games, Internet site

2002

Game Titan, Austin, TX (Contract) Background Artist
Created tileable texture art for background environments, created secondary element environmental sprites and the creation/manipulation of image palettes.

SpyKids 2, Gameboy Advance

2000-2002

Griptonite Games, Kirkland, WA Digital Artist
Developed on Griptonite Games' first GBA title, illustrated character portraits and backgrounds, designed interfaces, palletized manipulation. Created concept art for project proposals.

Harry Potter and the Sorcerer's Stone, Gameboy Advance

1999-2000

Cavedog/Humongous Entertainment, Bothell, WA Digital Artist, Online Development
Created interfaces, doctored images, redesigned and maintained Cavedog Entertainment's web sites, inked and painted character frames, processed art for localization, and created concept art.

SpyFox 3, PC
Total Annihilation: Kingdoms, PC
Cavedog Entertainment, Internet sites

1998-1999

ArcSoft, Inc., Fremont, CA Multimedia Artist
Designed interfaces, maintained web sites, and created art assets.

ArcSoft's PhotoStudio v3.0, PC
ArcSoft's PhotoFantasy v2.0, PC
ArcSoft's PhotoPrinter Pro, PC

1994-96

Stormfront Studios, San Rafael, CA Senior Artist
Designed interfaces, created texture maps and background art.

Electronic Arts' Andretti Racing, Playstation 1
Sony's ESPN Baseball Tonight, PC
Sony's ESPN Hockey Night, PC

1993-1994
Medior Incorporated, San Mateo, CA Digital Artist
Created illustrations and interfaces for informational, educational, and entertainment software titles.


En Passant, Macintosh
Rock, Rap and Roll, Macintosh
MacWorld CD, Macintosh

1993-1994
Computer Curriculum, Sunnyvale, CA Illustrator
Illustrated childrens books digitally and traditionally for educational software development.


ACHIEVEMENTS

2005-2006

Art Directed Infospace’s cellular titles to the next level by giving them a more cutting edge look and feel. Updated the look and feel of Frogger for mobile.

2002-2005

Worked on the cutting edge of cellular gaming at Monkeystone Games creating art assets for first person shooter titles on the Nokia N-Gage.

1994

Promoted to Senior Artist at Stormfront Studios within the first 3 months of employment for introducing Adobe Photoshop and training co-workers in a more efficient way to design, create, and manage artwork.

1992-94

New York Society of Illustrators Student Competition.
One of two students from the Academy of Art University to have been accepted 3 times. Only 100 of 5,000 entries are selected for this show. Those accepted are published in the Illustrator's Annual.

Illustrators 36, Published '94
Illustrators 35, Published '93
Illustrators 34, Published '92

1991

Academy of Art College Awards of Excellence

Best Beginning Illustration Award
Beginning Illustration Award

1987-91

Society of Western Artists' Open Show

Third Place, Mixed media, '91
First Place, Mixed media, '90
Best of Show, Mixed media. '87


SKILLS

Art direction
Team management
Create multiplayer levels with level editor tools
Strong Photoshop skills
Create tileable texture, bump and specular maps
Various styles of illustrating from realistic, stylized to cartoon
Create concept art for project proposals
Ability to mimic established product art style
Process art for various gaming platforms: Cellular, Gameboy Advance, Playstation, PC
Create interfaces for gaming, software and internet
Palette manipulation
Image doctoring


EDUCATION

1998
Silicon Valley College, Fremont, CA Online Design, Certificate

1988-93
Academy of Art College, San Francisco, CA Illustration, Bachelor of Fine Arts

1984-87
Chabot Community College, Hayward, CA Commercial Art, Associate of Arts